A downloadable game for Windows

Offering up a challenge to even the hardiest of gamers, DOOMED will force you to use your skills to survive. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner.


Having woken up after the hyper sleep, you turn out to be in a tight corner: cryogenictubes of your team were stolen by smugglers and sold to an unknown organization.
However something went wrong: a new experiment gets out of control, and due to the
ongoing chaos you get the chance to get freed.

Key Features

- Brutal, dark, rusty, sci-fi atmosphere
- Challenging gameplay
- Awesome Soundtracks


DOOMED - DEMO.rar 322 MB


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I feel the game is limited, based on animations, models, the lack of impact/feedback in the weaponry. Where DOOM you're a lone space marine badass with an arsenal of weaponry (And Quake I'm not too acquainted with, but I know is high arsenal and faster pace) - but this game feels like it's trying to be both, rather than 'Just a Doom-like game'. The weapons feel weak, the enemies move weirdly and some if not all are Royalty-Free models that don't match the area (To me). The soldiers/enemies with guns 'side-step' like they're N64 enemies trying to test your C-Button skills, but enemies in Turok 2 would've had more fluid movement and reason for moving so much to evade attacks.

All in all I'd say the game requires a lot more polish and more things created by you of your own skill rather than copy-pasted in your levels so that you have more control over the immersion and feel of the game, both weaponry and enemies alike so that you can feel the enemies being destroyed the way you want them to - with the guns you want to use.


This demo was pretty great, I like how it mixes up the horror genre by making it more fast paced. I also made a video of the game demo:


I really think that if you didnt use a terrible game creator like fps creator and a bunch of assets (you can put blender stuff into FPSC) you could have really made something here. I'm rootin' for ya man, learn some decent coding and you might have a badass game here!


Great job making the , what i assume is, the fps creator engine look decent.


my god you did an awesome job of making this! :D super super freaky and the monster were terrifying! absolutely awesome job on making this game :D 

At first I was scared. I was wondering if there wasn't supposed to be any in-game music or something in the first stage. So I ended up getting jump-scared by the loud noises the monsters make. Lol. Continuing with the game, I love it! I never even knew it was a demo when I reached the end! (should have read the description...) To be honest I am more glad my trash computer can run this game! However there were a few lag spikes in certain areas. It would be great if you guy's can optimize the game for lower computer performances. With that said...AWESOME GAME! Thank you so much! Keep up the good work!


Best settings ever! No sound control even in ini file...

And i hate default E as Use, and what i see at ini file? NUMBERED action "names"...

And too large axe spark and bad collision check(can't duck when stay at front of vent. i think it's checking by some point instead of even bbox). As last what i see before delete.

Sorry, if i been too rude. But slow mouse and loud sound with no settings, too annoying me.

ill just let yall know this game has slow reloading and cost money on steam




Here ye, here ye all you fans of 90s shooters. This is a great homage to those eras of shooters. Though I wish movement speed was just as fast as those in 90s era shooters.

Here's my channel if you want to see other games I played. https://www.youtube.com/c/Levont


Well done was great game.


Very well done DEVS. It's ever so slightlty glitchy in the monsters movements but apart from that I really enjoyed it.

I'm gonna play it again.

Good luck



ooh, I'm excited to try this out.

Well, I gave it a try. In fullscreen I couldn't get it to run at a stable framerate, which seems strange for a game that doesn't look that demanding, so I forced it into a window but that caused some issues with mouse capture. Any time I tried to look around and clicked I ended up clicking out of the game :/

Hi! its strange.. can you give me more information about your system spec? Thanks for the feedback!


Asus ROG X99 Strix Mobo, Intel i7-6800k CPU, 2 EVGA Gforce 1080Ti SC2, 32GB Corsair Vengeance DDR4 RAM, Windows 10 pro

It was running at about 11-15fps, but I have a feeling it tried to default to the fullscreen resolution at 4k, I've seen a few issues like this before.

You have to change the setup.ini file look for

under the line - aspectratio=0
(write the resolution that suits you)


Hope that helps..))

That worked perfectly for the screen size, but I'm still having the same issue with the cursor leaving the game while looking around